To rig, first load your TV series in Blender. Next select a vertex on the mesh and add a bone at its corresponding location by clicking Add > Mesh-Segments/Vertex menu item along with desired parent entity’s name – this will create new curve which you can modify as desired (for example stretch it out). Finally export file from program settings panel named “Mesh File (*.blend)” after setting up quality; do not forget to check [ Convert FBX ] box if necessary before exporting!
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HDRI Maker Addon: