2 Tips For Super-smooth Eases In After Effects

There are many ways to get the perfect easing. You can use keyframes, which let you specify an animation’s start point and end points in software like After Effects or Prospanner for motion graphics applications on your computer if needed but what about when it comes time that needs quick change? What then!

Easing is really where all weight lies within our animations so having good ideas down pat will save us some serious pain later – luckily ease functions exist just for this situation because they have super-smooth transitions without any lag at all making them great tools even while moving quickly between different clips.

Curve fits are always important to consider when animating, but it’s even more crucial with AE. There is an easy way for you get great easing on your curves in the program that can make all of those hours worth while!

The graph editor might seem like a simple concept at first glance; however there are actually some quick adjustments I recommend making if you want perfect ease without sacrificing anything else about your animation process (like speed).

The two best ways to make keyframes more comfortable is by making them clickable and calling attention in some way.

Here, Matt Jylkka covers his two go-to techniques for getting the “eases” you are looking for. Both involve adding an extra keyframe which will offer much more control over a segment of curves and creates an ease in no time at all!

Matt will typically start by blocking in the animation with base keyframes, then adding an extra one either between two of them or at their ends. This allows you to really get a much better control over Eases while not making any mistakes on curves that are already set up for your graph editor!

Place as many keyframes as you can. This will give the most flexibility and allow for revisions of your animation without having to redo it from scratch, so long as these extra frames are present in more than one place.

In order not have any mistakes during editing time there’s no harm done with keeping things simple when starting out by using fewer or even just 1 keyframe per action rather then placing all actions on individual properties like timing etc..