Adrien Lambert shows some of the things he does to create procedural environments in Houdini.
Adrien Lambert is a Houdini Lead Generalist and he’s sharing his best tips for modeling in Side FX. The process starts with making models based on themes each day, which forces you to get straight down the point!
The nine tips cover working with Voronoi, procedural chaos and other techniques to create a basalt formation. It also provides information about adding turbulent punch as well as shaping terrain for your scene in CryENGINE 5!