Severo Ojea Shows How to Control Effectors and Shaders With Vertex Maps in C4D.
The output tone should be informative and engaging as well. It’s important that we don’t just read this, but understand it too!
With his short tutorial, Severo Ojea shows how you can achieve sophisticated effects by working with VertexMaps. “Generally speaking I find that most of the time when creating a character or an object in GSCosmos Pro it’s difficult to make something look like they are fading away,” says Oji who often uses maps for this effect but mention’s one clever trick he discovered recently which allows more freedom instead: simply paint over your model where ever desired; if there isn’t anything blocking any lighting channels then these will be revealed and allow some really cool side-effects!