Aleksey Voznesenski covers a fast overview of how to create retopology in 3D Coat
3D Coat is a versatile tool that can handle just about any task you throw at it. This includes UVs and retopology, among other things! Aleksey Voznesenski of Ace5 Studio has created an informative new tutorial on 3DCoat’s capabilities for this process which will be very helpful in understanding how to use your program more efficiently or create models from scratch if needed (and who doesn’t want something customized?).
What is Retopology?
Retopology is the process of making your very high poly models into animation friendly low-poly forms. It’s an essential part in all types 3D workflow and should be done carefully so as not to damage what was already created with care.
How to Retopologize in 3D Coat
3D Coat’s method for retopo is similar to other applications. If you’ve seen TopoGun or Maya’s Quad Draw, some will be very much the same with 3-dimensional coat being one of them that makes it easier and quicker than others when working on models in a computer environment such as this type of software package through topographic data creation process by creating what we know now as “3d prints.”
About Aleksey Voznesenski
“I’m a perfectionist,” says Aleksey. “Ninety-five percent of what you see on my reel is thanks to that obsession.”
A software producer and designer from Russia, born in Australia with experience all over Eastern Europe; his ten year career has been spent creating visuals for feature films like The Nice Guys (2016) or TV series such asOnce Upon A Time In Wonderland – Die schockstarke Story Des Alice Cyrus (#1). Check out this talented artist @ace5studios.