An Introduction To Radeon Prorender In Maya

3D artist and educator, Alex hall discusses the benefits of using Radeon ProRender for Autodesk Maya. This new GPU renderer is fast with physically accurate results that rely on AMD’s Rattray technology running OpenCL rather than CUDA!

Radeon ProRender is free as open-source, cross-platform, and highly scalable. It uses AMD XConnect which lets you plug in more GPUs on the fly through a Thunderbolt connection to increase performance for demanding projects like VR or MR software engineering!

Radeon ProRender is an easy to use, physically accurate renderer

Radeon ProRender is an all-new, powerful plugin for 3D content creation apps. It’s built on OpenCL so it works across Windows and MacOS as well Linux or any other card using the standard API list (ATI Radeon GPUs). You can even use your AMD CPUs! The best part about this free offering from Renderdoc? They don’t just give you something that doesn’t work–they’re constantly updating their product with new features to improve user experience every month.

Here are 10 Key Features for Radeon ProRender at a glance:

Global illumination in Maya is exciting because it delivers physically accurate, photorealistic renderings without any prior knowledge of complicated rendering or material setups. Built on OpenCL™- which means the software doesn’t have limitations to what type of hardware they can run on – this feature has an easy interface that seamlessly combines materials with existing maps from your current scene as well!

Integrated Materials are simple to use and editable in the Maya® Hypershade Editor. It comes with a helpful Material Library, ready for artists who want their own materials to work from! Artists can create physically Correct surfaces that don’t require any additional assets or tools–right within your favorite 3D application without ever leaving it behind.

Viewport Integration means you’ll have to access to both real-time updates, as well as Radeon ProRender’s powerful global illumination, features such as rendering technology gives us so we’re always making true design decisions about how light behaves on our artwork.

Emissive and Photometric Lighting, as well as lights from HDRI environments like Portals, will let you blend a scene in with its surroundings. Plug your laptop into XConnect™ Technology to render even faster! You can also use VR headsets for 360 photorealistic raytraced rendering that is free of charge by using Radeon ProRender – now available on-demand via an online platform called sites in public (a collaboration between AMD & Microsoft).

https://youtu.be/TUC-v9tBryg

In this video, Alex shows how you can use AMD’s new ProRender in Maya software to create high quality images from start-to-finish. He goes through importing models and sets up materials for each of them as well as lighting tweaks before he renders a panoramic scene with stunning results!

https://youtu.be/HnVpuY6BaMU
https://youtu.be/KxZrsBt7OJw