An Introduction To Working With Substance Painter And Octane Cinema 4D

In a world of more and more hybrid graphics, artists are turning to the new technology known as “Substance Painter” by Allegorithmic. This program provides amazing tools for both procedural effects or bitmap-based textures but with a familiar interface that allows you mix them together like never before!

In today’s mixed reality society where everything happens on screens rather than paper there has been an increase in demand from those who want something different – whether its through ink & paint traditionalism or digital dreaming up imaginary worlds within programs such as Photoshop CC . One popular choice among these would be.

This tutorial will show you how to use the newest version of Substance Painter, which includes PBR tools. Brandon Clements is one of many artists who have started incorporating these techniques into their workflow and he offers up this comprehensive introduction for Cinema 4D users here on GlassHand Films’ website!

He covers what type of pipeline might look like with both programs running simultaneously alongside each other or individually within Octane; also taking us through some illustrations where we can see exactly how our scene was created step-by step using just 3ds Max files as input data before moving onto Photoshop CS5+.

The three-part tutorial will help new users understand the basics of how to use substance designer with Octane and cinema 4d. This includes important workflow concepts like creating ID Maps, baking mesh data into SPDF format usable by Octane or Cinema4D/Render software as well as general SD interface setup steps that are necessary in order to get started working on your project right away!

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