Silverwing’s Raphael Rau Offers a Nice Overview for Working With TriPlanar Mapping With Octane Render in Cinema 4D
Textures can be a challenge to work with and even worse if your model has UVs. One method that you should know about is triplanar mapping, which projects textures in world space instead of using linear dimensions like before. It’s simple enough but it will really excel when working on terrains!
One of the more recent techniques in graphics production is projection mapping, which allows viewers to feel as if they are inside a scene from another location. Raphael Rau walks through this process and gives an informative overview on how it can be used with Octane render for Cinema 4D projects when working closely together. He says that there’s so much potential opening up with triplanar mapping because no matter what type setting you choose – linear or spherical –”you’ll have options.”
“A while back, Pingo Van Der Brinkloev showed a more do-it Yourself technique for making your own tri planar mapping system within Cinema 4D. It takes time to set up but you could save it out as an preset and refer back easily.”