Animation is a process of creating motion, and video games are becoming more popular than ever before. The work James does for these types of animations can be used in any type setting to provide movement with characters on screen that represent something you’re probably very familiar with: yourself!
James’ tutorial is a great way to learn how pre-visualizing your scene can help you in the development process. He walks through some creative ways that he uses for creating animations, and cites many reference links along with it!
How can you create the run and walk cycles for your new character, “the character?” First we need to know what poses they are in. Next it’s important that I show you how these actions will be achieved step-by with their workflow which is very simple!
There are two tutorials that you might want to look into. One of them is about understanding the video game animation tree for interactive character animations, and another one teaches us how to make an excellent opening scene in which your character gradually walks towards camera while speaking with text on screen at different locations around it- probably something many people will find helpful when making their own videos or Twitch streams!
The other game animation tutorial offered a look into creating idle poses for characters, and teaching students how to create an interesting personality that would be appropriate in any situation. These behaviors can then also go on the other animations like walking or running depending what type of creature you want them as!