Arnold For Maya Adds Its Own Render View

The team at Solid Angle have introduced a new, and unique Render View for Arnold rendering engine. The Maya-specific feature was designed to address several limitations faced by users when using it with the original software package that came included on their system – this includes both maya’s own viewer as well as default open source ones like RV or VRS (Vue render).
In summary: We are glad they’re finally addressing our problem!

The Arnold Render View is a simple live window that can both work as an IPR or standard render. The largely experimental interactive rendering utility was built to give real time feedback of any changes made within the scene with live updates from your computer screen all while being able to watch what you’re doing in 3D space at once!

MtoA ( comes with a beta version of the Arnold Render View window.

The Arnold Render View is a useful tool for using your models in different ways. For instance, you can click on them and select their representation from all other Maya views without having to go back through the animation window or render anything yourself!

The Arnold Render View also has support for region rendering, as well as a whole host of artist friendly features that address shading and lighting. These improvements improve interactivity in look-dev process by reducing the time it takes to display graphics on screen or export them – this means less waiting around!

The demonstration for Arnold’s Render View was recorded on a computer with 6-physical cores (with hyper threading) that has Intel Xeon CPU E5-1650 v3 running at 3.5 GHz, which is the perfect balance between performance and resources needed to render high quality images in real time!

Arnold Render View MtoA ( features:

  • Smooth, low-latency render updates take place while dragging the mouse rather than at mouse-release time.
  • Different cameras, AOVs and shading modes can be selected at any time, without re-exporting the scene.
  • Picking an object with the mouse selects the object in Maya and highlights it in the Render View.
  • Isolate objects, lights, materials, and even individual shader nodes for easier debugging of shading trees.
  • Basic LUT / color correction.
  • Status bar with comprehensive information about the render in progress and pixel under the cursor.
  • Native 3D camera manipulation, including Frame object selection and Frame all.
  • Keyboard shortcuts for common actions and display modes.
  • Stored image snapshots for easy comparison.