Auto-rigging Tool Helps You Set Up A Complex Facial Rig Easily

The Perseus Auto-Rigging System Adds a New Independent Tool for Automating the Creation of Full-Featured Facial Rig in Maya

Auto-rigging tools for character work in Maya are a dime-a dozen. That’s because the program offers an easy environment to use and create things, making it perfect to automate repetitive tasks with auto rigs that can be used on all types of characters as well as being flexible enough so you don’t have one type throughout your pipeline from start until finish.

When looking at creating facial rigs though there isn’t any specific set or pattern which means each rig will need its own tool depending what kind they want build out differently than others do but luckily these days we’ve got some pretty good ones available now too.

One auto-rigger, Perseus offers a stand-alone tool just for setting up complex facial rigs based on the user input of selecting edges and adjusting curves. Mohammad Jafarian created his plugin to be fast but also highly customizable with some useful controls that make it an excellent way to rig faces in any project where you need improved character control or animation workflow efficiency
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The Perseus Auto Rigging system is a cost effective way to carry out your post production. Learn more about it here!

The Perseus Facial Rigging plugin Features:

  • Fast rigging
  • Based on edge selection and adjust curves
  • Project curve on 3d model in front viewport
  • Auto generation of controllers
  • Intelligent auto-weighting
  • Direct control
  • Auto deformation manipulation
  • Classified facial controllers
  • Influence eye target on eyelids
  • Completely independent from the body rigging
  • compatible with unreal engine and unity
  • 2d style rigging-translate,squash and stretch on eyes,eyebrows,nose and mouth
  • Corner lip attributes includes eye,jaw ,cheek influence and sticky lips
  • Compatibility :Maya 2015, 2016, 2017, 2018