Better Understanding Blender’s Scene Organization

If you are new to Blender but work in 3D, here is how you can easily organize your scene.

The sudden popularity of Blender version 2.8 has caused many people to either switch or get into the program, and coming from another DCC means there will be plenty who are frustrated with their experience because it’s difficult try and figure things out when they don’t have a strong grasp on how scene organization works in both programs – though one thing that does change between them is what these terms mean: sets (or collections), grouping/parenting etc…

How do I group objects in blender? This question from Steve Talkowski sparked two responses that offer insight into scene organization and best practices for doing so. The first is a blog post written by Riggin Dojo’s Brad Clark, who shows us how to use transforms as an organizing tool under which we can place any number of other mesh parts with ease once all have been parented correctly – this will make your life much easier! In addition he provides parenting advice including what hierarchy means when multiple groups exist within one object or another; it becomes clear why things are organized the way they are if you understand each term used here…

https://youtu.be/IeWEfGYrSig