Blender 2.7 Tutorial #70: Speeding Up Cycles & GPU Rendering with CUDA #b3d

By BornCG

Thanks for watching! If you like the video, please don’t forget to subscribe and leave a comment below. Your feedback is important so that I can continue making quality content like this one 🙂

In this Blender 2.7 Tutorial #70 I cover:

Whether you use your computer’s processor or video card for rendering, there are a few settings that will help speed things up. The number of samples in the algorithm is one thing to change – this tells it how detailed an image needs to be which means lower numbers produce smoother results with less detail but faster processing time; light bounces can also impact performance so turning them off might be better if possible since they bounce lights around inside cubes rather than just giving them direct hits on surfaces like directional lighting does otherwise.

The tile size should match whatever graphics hardware/software program runs without too much blurring between visible pixels when zooming into areas where terrain textures have been applied at different resolutions.

LINK to DOWNLOAD .blend scene file:

Like me on FACEBOOK:
Follow me on TWITTER:

DONATE to help my channel via PayPal:

Thanks for watching, and don’t forget to Like & Subscribe to help the channel! =)

Visit my Blender 2.7 Tutorial Series playlist for more Blender Tutorials:

Also check out my Blender Game Engine Basics Series playlist:

My Blender Video Effects Playlist:

My Character Rigging (Minecraft) Mini-Series Playlist: