Blender 2.7 Tutorial #70: Speeding Up Cycles & GPU Rendering with CUDA #b3d

https://youtu.be/ujThCcQAWk0

By BornCG

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In this Blender 2.7 Tutorial #70 I cover:

Whether you use your computer’s processor or video card for rendering, there are a few settings that will help speed things up. The number of samples in the algorithm is one thing to change – this tells it how detailed an image needs to be which means lower numbers produce smoother results with less detail but faster processing time; light bounces can also impact performance so turning them off might be better if possible since they bounce lights around inside cubes rather than just giving them direct hits on surfaces like directional lighting does otherwise.

The tile size should match whatever graphics hardware/software program runs without too much blurring between visible pixels when zooming into areas where terrain textures have been applied at different resolutions.

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