Blender Cycles: Procedural Wood Floor Texture

By Chris Ebbi

I show how to generate a procedural texture for the floor in blenders cycle render engine. This means no textured maps and customizable colors inside of blender, which makes it endless!This means:
– No texture maps are used
– The output is an endless texture
– The colors are customizeable inside blender

Use Subtitles for explanations.

Download from blendswap:

Ossuary 7 – Resolve – Kevin MacLeod (
Licensed under Creative Commons: By Attribution 3.0