Welcome, Day 4 of Blender Introduction Series.
In this chapter, we will discuss the materials of objects in games. Starting with a basic understanding of what they are and how they work through more technical information such as terminology used for shaders or PBR. We’ll also take time to go over UVs (Unclean Viewing Vertices) before completing our material studies from earlier chapters!
It’s not much Technical at all-I kept it very Basic but yet enough so that you can start your research into creating/modifying these types.
I am here to help you with anything that might be on your mind. I’ve taken time out of my day just so we could chat and get some answers for all those questions in the back-of -your minds nagging at us, “What if?”
Links to download Tutorial Files and Assets:
Terms and Conditions:
-By downloading these files you agree with the following:
-You will not use any of these files for commercial use.
-You can display the artwork created with the following resources on creative or social platforms as long as you mention and credit CrossmindStudio.
-You will not share these files further or upload them somewhere else without permission.
Link Blend File to start with tutorial ( without shaders):
More useful links to study UV mapping: