By Max Zhang
The following is a video about how to create hairs for your model using the Hair Simulation tool in Unity. The tutorial starts off by setting up and binding bones of an actor, which will eventually have hair integrated into its mesh via particles or other methods such as texturing it with color maps from another image file so that their hue matches what’s being rendered on screen. In order get everything set correctly you’ll need properly weighted paint materials assigned at various points throughout each strand before moving onto creating collision effects between these simulated strands against static colliders seeded around gameplay objects where players can interact physically while playing games like Minecraft!
Why I don’t use physical addons?
1. You don’t need to worry about any updates that will cause the physical effects to become invalid. 2. High quality and optimized. 3. If you use the pure version of blender to open addon physics blend file, you will lose all the physical effects from addons 4. It can react to blender’s force field (such as wind, force, magnetic).
Hair file(hair only): https://drive.google.com/file/d/1T_itIFL1Jaj8VS5lnpLUwpmlG0BCpGM9/view?usp=sharing
Blender Hair file(Rigged with Automatic weight):
Silky Hair Tutorial: https://youtu.be/bWLvXmAzXVE
Rigging Tutorial:Jitter Physics in Real-Time:
#Blender #CG #3D