With the release of Blender 2.78, there are some notable updates to one of your most used tools: The Boolean Modifier! You can now choose between Mesh or Carve for operations and even though technically they both use libraries that come from Carve (Calculations) these two options will calculate things slightly differently due their differing calculations methods; what do you think those differences may be?
In this interview, Frederik Steinmetz answers a question on why the boolean modifier does not respect materials. He also examines how you can preserve UV work when using either Mesh or Carve options with Boolean operations in Blender 2.8’s new update!
Blender is a great tool for those who want to create their own 3D models or work with other people’s creations. The interface of Blender includes many tools that can be used in the workflow, such as boolean operations and soft-body simulations which are all beneficial when creating hard surfaces like car bumpers and football helmets!
I found this article helpful: http://3dtotal.com/blendernewsarticlesarchive.