Calculating The Position Of A Pole Vector In Maya Using Python

Marco Giordano shows how to use vector maths and Python to find the position of a Pole Vector in Maya, which is essential for any rig that wants their IK limbs animation not pop during playback.

how to use some vectors math with python in order to find the correct place for a poleVector

Marco does a great job at showing how to find the position of a poleVector in Maya, and uses that information for creating joints which won’t “pop” during animation. He has even more tutorials on his site if you’re interested!