Character Modeling and Cloth Maya Zbrush Substance Painter

https://www.youtube.com/watch?v=HGF3vVgoxVk

By JL Mussi

➡️FREE Trial of my Maya 3d Modeling Course: https://bit.ly/3d-modeling-course-fre…​
➡️FREE Hard Surface Modeling Guide: http://jlmussi.com/hsguide​

➡️Z-brush Stylized Rock Brushes
https://gumroad.com/a/796636275/mDbSP​

High Res Images available at:
https://www.artstation.com/artwork/Vd​…

Concept By Jason Allen:
https://www.artstation.com/burgerstick​

In this Maya Speed Modeling video, I will be showing my workflow for creating and texturing Organic Surfaces and Cloth for a character.

In this Character Modeling Breakdown, I use the following 3D Modeling Techniques :

► Retopology and UVs was done in Maya.
► Concepting work and sculpted details were created in Zbrush.
► Textures were done in Substance Painter

I jump in between Maya and Zbrush to create the model. I like Maya to create the base shapes of some objects along with re topology to get clean edgeflow. I like to use Zbrush for concepting work and sculpt details in the mesh which can the be baked out as normal maps and taken into substance for further refinement.

This workflow can be used to create game art assets or for TV and films.
On Social Media, Lets Connect!

➡️3d Modeling Beasts Facebook Group:
https://www.facebook.com/groups/70571…​

➡️3d Modeling Inspired Tees:
teespring.com/stores/jls-shop​

➡️FREE Trial of my Maya 3d Modeling Course:
https://bit.ly/3d-modeling-course-fre…​

➡️FREE Hard Surface Modeling Guide:
http://jlmussi.com/hsguide​

On Social Media, Lets Connect!

https://jlmussi.com​
https://instagram.com/jlmussi​
https://facebook.com/jlmussi​
https://artstation.com/jlmussi​

#mayamodeling​ #substancepainter​ #jlmussi​