Cinema 4D Tutorial – Using Octane Render to Texture & Light a Furry Mouse Scene Part 1

https://youtu.be/HoJrsayerrU

By eyedesyn

In this #Cinema4D tutorial, David is going to show you how to pose and alter a rigged mouse character with dialing in the hair settings for lighting effects. He’ll also go over some techniques for getting them looking good in Octane as well as Subdivision Surface modeling on an eating utensil called cheese forks!

Bumblemouse Tutorial Part 2: https://youtu.be/1Mix2ZMAm5M

Links:

Mouse Asset: https://www.cgtrader.com/3d-models/animals/mammal/mouse-cartoon-style-rig

One Click Walk Cycles with CMotion in Cinema 4D: https://www.youtube.com/watch?v=vXC80oMej5w&feature=youtu.be

04:27 – Mouse look development

05:05 – Downloading the mouse model

09:15 – Adding C4D Hair to mouse

14:03 – Posing mouse model

15:10 – Modeling fork

38:52 – Restricting Hair to back of ear

51:22 – Firing up Octane for render looks

1:00:29 – Lighting the mouse in Octane

1:06:39 – Adding Subsurface Scattering skin material

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What You’ll Learn in This Video:

In this #C4D Octane tutorial, you’ll learn how to download a mouse character from CG Trader that’s originally rigged for Maya and then reduce it down into its essentials so it can be used in C4D. Next I’m going to show references of other mice characters just like the one we’re using on my rig properties window before adding some fur by using subdivision surfaces modeling techniques until its more similar looking as fondue fork.

Once that’s done, we’ll add in the hair and go through all of our options for art directing this look. We can even set selections so only certain regions are affected by his high winds–giving him a furry Bumblemouse appearance! Finally, with some lighting tweaks to highlight details on screen as well as using subsurface scattering shaders on skin Near would finally be able appear just like you want him too: fuzzy but realistic nonetheless.

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