Create a Procedural Hatching Shader in Blender Cycles

https://youtu.be/KXD2eQe3F8Q

By Entagma

Support us on Patreon: www.patreon.com/entagma

00:00 Intro
00:45 Starting to build the shader
01:00 Procedural Lines
05:05 Recreating Dot-Product Lighting
06:15 Dot Product Lighting Theory
07:00 Implementing Dot Product Lighting
09:00 Combine Shading and Lines
11:35 Rotate the Lines
12:39 Create a Background
13:43 Make it pretty

In this article, Manu looks at the shader editor in Blender and how we can make our own procedural line-based hatching shaders. You’ll learn about generating various types of lines as well as doing 3D shading with it inside a single stage!

Download the Shader file:

https://entagma.com/downloads/CyclesHatchingShaderDemo.zip
Mary of Pieta 3D Scan:
https://www.myminifactory.com/object/3d-print-bust-of-mary-from-piet-in-st-peter-s-basilica-vatican-11423
Here you’ll find the free Old Industrial Hall HDR file:
http://hdrlabs.com/sibl/archive.html