Gleb Alexandrov Shows an Easy Way to Create a Splash Effect using Particles Instead of Fluids
Blender has a capable fluid simulation system right out of the box. It’s great for creating smoke, water or even fire effects – but it doesn’t mean you should limit yourself to only these kinds! If particles are more your speed there are plenty other ways that can be used too; Gleb Alexandrov walks us through one in his latest tutorial on how he creates an awesome splash effect using just some simple tricks with textured hair strands as if they were billowing under pressure from within.
What’s the easiest way to create a paint splash effect in Blender?
In this tutorial, you will learn how to use Blender Particles and force fields for a splash effect that creates two fluidic shapes coming together. These are perfect because they render quickly with minimal effort required from the user!
Metaballs are the key to bringing out all of the detail in your particles simulations. Blender’s Principled Shader uses materials that give it life and depth, while Metropolis provides realistic lighting for renders like this one!