Create Collapsible Topology For Joint Deformations In Blender

Jonathan Lampel uses triangles to create more complex topology in a character’s joints, allowing for better and efficient deformations.

Triangles can be an unwanted topology type, especially when you are planning on having joint deformations. Triangles tend not to stretch or deformation well like quadrilaterals would. That doesn’t mean that triangles should only ever lead the design for this same effect though – they just happen naturally more than any other polygon shape in nature!

Ever get deformed around the joints of your character? Learn how to use triangles in this quick tip

Jonathan demonstrates how to use two small triangles at the back of a knee instead of edge loops, which will allow you to collapse those exposed edges when bending your mesh. This takes some pressure off so that it won’t cause unwanted deformation in thigh and calf muscles with every bend made by this joint!