Arvid Schneider is a Lighting TD who has been collaborating with Arnold in Maya 2017. He’s broken down and created various materials for him, from scratch! In this tutorial he’ll be showing off his latest work of red metallic car paint shaders based on reference images–watch it above or read below about how you can make your own for any project that needs some extra shine.
The alShaders Al Flake shader is a great starting point for any project looking to add metalic car paint flakes. Anyone can join the challenge and share their renders with Arvid, so go ahead! You won’t regret it – visit his Patreon page today if you want support in making your own renderings too 🙂
Want to learn how different shaders can be used for your project? Check out these challenging challenges that will have you creating a corrosion shader and then using it Procedurally.