Arvid Schneider Covers How to Create Realistic Leaf and Foliage Shaders in Arnold, Using Quixel MegaScans Leaf Atlas
ILM Lighting TD Arvid Schneider takes Solid Angle’s Arnold 5 to the next level in his latest tutorial, creating realistic leaf and foliage shaders.
Arvid starts out by using Quixel MegaScans assets for leaf textures that will be the base of his material. The key to getting a realistic leaf in 3D is via creating double sided shaders, which can replicate how nature’s own materials reflect light depending on whether you are looking at its front or back side when it undergoes this process called transmittance (which technically isn’t even real).
The MegaScans subscription service is an ultimate resource for scanning enthusiasts, hobbyists and freelancers with prices that suit every budget. Scanned items are organized by category so you can easily search through thousands of high resolution scans at your leisure or browse catalogs created by other members who share the same interests as yours!
Arvid has started a Slack group called “lightshader” where you can go and chat about 3D shading, Maya or Arnold with the community. Check it out here!