3D scanning is becoming more and more popular, but capturing the model accurately can be difficult. Gary m Davis shows how to get a usable 3ds Max file from scanned geometry with Autodesk’s 123D Catch using this workflow:
The first thing you need to do once your camera has captured an image or video of what it sees in front on its lens/microphone array (which may also include depth information) onto computer memory card(s), then use tools like MeshMixer’s Blending Tool bar under Effects.
the basic concepts behind the workflow and interop of Autodesk Catch123D, 3ds Max and Mudbox
Gary starts by using the “Send to Mudbox” feature in 3ds max between both applications, which lets him analyze his scanned model and reduce its polygon count. He does this with new retopology features introduced into latest version of Mudbox 2014- not only are there fewer geometry errors but also better distribution across surfaces when it comes down building up models for increased accuracy
Gary begins creating a cleaner more logical flow among polygons on topological maps created through scanning using newest updates released onto various platforms including Autodesk’ sand box 360 Design space.