You can use a rig to make springs in 3D. A spring is basically just an object that has two curves, and they’re attached at one end (the non-moving part). One technique for creating these types of rigs would be what Rigging Artist Arun Lingasamy shows us here on how he created his own buckling/spreading spring rig using Autodesk Maya’s built-in inspector tools as well as posing some tips when it comes time for animating them!
The first thing any artist must do before starting out with rigging something like this or any other animated polygonal mesh objects are take note about the type(s)of matching deformations you’ll need along each axis so there aren’t.
A new way to rig spring in maya
The process of creating a fishing rig is not an easy one. It requires careful planning and execution in order for you to be successful, but it’s well worth the effort when your catch weighs at least two pounds!
The following tutorial will teach viewers how they can do this themselves using only what may seem like simple tools found around their homes or outdoors – namely; ropes, stakes (or nails), hooks etcetera.”
For a more in-depth look at the underpinnings of creating accurate spring rigs, Paul Atkinson offers this comparison. Side by side with loads of code for you to analyze and learn from!