Creating A V-ray Uv Coordinate Pass Using Extratex in Maya

The UV Coordinate pass is not one that’s listed in the V-Ray render elements, but it can easily be obtained from ExtraTex. This technique will make your life easier since you won’t have to go through all of these steps when doing a coordinate conversion later on!

two methods for creating a UV coordinate pass using the “Extra Tex” render element in Vray for Maya

In this tutorial, Timothe will show you how to set up and use the V-Ray ExtreTex Render Element in various ways. He starts by demonstrating a method using Maya’s Sampler Info Node which has some great benefits over using 2D Placement Nodes for placement of textures on models – but it all comes down personal preference!

Be sure check out Timothy’s MaxDepth site for more ADVANCED tutorials here: maxdepth3dresources.