Creating LANDSCAPES IN Blender with the Free ANT Landscapes Add-On

By The CG Essentials

In today’s video, we’re going to talk about an easy way for you create beautiful landscapes with Blender. It is a free built-in add on that can be found in the preferences menu under ‘Addons’ called A.N T Landscape Generator.” When enabled what it does is gives users access to new kinds of mesh -the Landscape Mesh! You simply select shift +A then select –Mesh

This will add a landscape mesh into your Blender 3D workspace. You can adjust the various settings contained inside of ANT menu and create different kinds of landscapes with noise functions that are easy to miss if you’re just looking at one setting for an entire project, but there is actually some great variety in here – so think hard about what kind or look that suits best before starting!

mesh presets are the best way in my opinion to give an object some personality. You can really make your mesh stand out with these pre-made designs! The adjustment process is fairly easy and just requires that you have the refresh button checked, so be sure not check anything else while making any changes or they’ll go away without saving them — but don’t worry about that because everything happens live on screen as soon it’s clicked.One thing I found helpful when customizing my own design was tapping F9 keyframe before closing this window if necessary (or tap again)to reopen edit mode later; saves time.

The output should be informative, but also casual and fun.
The menu allows you to make changes without losing your work – which is great! When editing a mesh in Inventor 2016 it will now give different options for making adjustments on tap instead of needing the old-fashioned way by clicking through menus or tabs while still being able edit with ease from anywhere at anytime since all changes are saved automatically when finished so there’s no need save them before quitting out again because if not everything gets lost anyways unless someone has extremely quick reflexes like myself haha.

The noise settings are going to affect the way your mesh is shaped. There’s a TON you can adjust and change here, so let’s take this step by selecting one of Blender presets for “large terrain.”
If we were looking at how it impacts shape alone – like just with large-scale features or hills/mountains without any smaller crevices in between them-, then adjusting either offset function would stretch out our said Noise along x-axis (+/-) while scaling up makes width larger than height using an applied scale factor .

Now, let’s look at the displace settings – these can be used to create mountains and more. The height adjusts how high up you are in relation with your landscape; that is – whether it’s mountain tops or valley floors! You also have limits for what heights will flatten off your ups-and downs so they don’t get too steep after reaching their maximum depth (though there won’t always need this). To change which direction things flipped when clicking on.

Falloff, or how to set the drop off of your noise. Falloffs gradualness depends on what type you choose and also a level setting for it as well so that way if one side has an edge not being completely flat with another object then there will be no sharp turn in between them due from this feature which can help create more realistic looking water effects since we have added these planes too!