Andrew Price shows us how to add imperfections with Blender’s Texture Painter and cycles nodes in order produce realistic rust on our models.
Andrew covers how to paint a texture mask that you can use to determine where things will go, and how to add paint chips and scraps to any model in Blender easily. Andrew even makes a case for why hand painting will beat out tiling or procedural shader effects every time.
There is an easy way to add rust! Find out how with these simple steps.
Andrew takes you through the process of creating a rust texture in Blender, with easy instructions on how to get started.
The output tone should be informative and engaging.