Curve and box modeling a base mesh – Blender 2.8 Tutorial

In this tutorial, we’ll learn how to curve and box model a base mesh.
We’re going use Curve Point Add-on for modeling our character’s anatomy; it can be found under “Edit – Preferences > Add Ons”. To activate the toolkit go into preferences by clicking on that little strawberry in top right corner then select ‘Add Curves: Extra Objects’. The starting .blend file used here is available at https://www2.deviantart

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