A lightmap is a texture that helps to create realistic lighting in 3D. It makes everything look much more detailed and alive, as if you’re actually looking through the camera lens! This guide will teach how we can bake these maps into our game or app so they’ve got just the right amount of detail for real time updates without any lag whatsoever – it’s really quite simple once you know where all those buttons are at 😉
And yeah, you’ll probably learn nothing about surviving on demon-infested Mars base.
0. Introduction http://www.creativeshrimp.com/game-level-texturing-introduction-part.html
1. Block out the Model & Optimize it http://www.creativeshrimp.com/game-level-texturing-introduction-part-25.html
3. Unwrap everything into 1 http://www.creativeshrimp.com/game-level-texturing-texture-atlas-part-35.html
4. Paint and project the texture http://www.creativeshrimp.com/game-level-texturing-projection-part-45.html
5. Clone details from 2-nd UV map http://www.creativeshrimp.com/game-level-texturing-refine-the-texture-part-4-55.html
6. Bake lighting http://www.creativeshrimp.com/game-level-texturing-bake-lightmap-in-blender-and-unity-part-55.html