Glass Hand Studios Covers the Basics of Working With C4D and the Unity HD Render Pipeline.
More and more these days it seems that real-time graphics is the solution to a lot of industries questions. With super fast GPU renderers, VR options or even just fantastic quality coming out game engines many are experimenting with this method for their next project! Want learn what Brandon Clements workflow looks like between using C4D software? Watch him showcase in his tutorial video right here.
Unity’s High Definition Rendering Pipeline offers control over how Unity renders and gives amazing HD results. The high-def render pipeline, or HDRP for short follows a few key principles: physically based rendering; unified lighting in scenes with diverse scene complexity using lights from one diffuse material designed specifically to illuminate all objects correctly without shining more light back onto them than the camera sensor would capture first hand making it easier on people’s eyes by reducing glare off reflective surfaces like water/air bubbles under bridges etc.. Plus there are features that work independently of any particular path being chosen so whether you’re working offline.
Clements gives an excellent overview of the workflow between Cinema 4D and Unity, using some LOD Lightmap scripts. The scene file for his project available on Patreon!