Getting Started With Pixar Renderman In Maya

Peter Aversten Helps Us to Get Started Working With Pixar RenderMan in Autodesk Maya.

A new tutorial series from MeshMen Studios’ Peter Aversten takes on the basics or working with Pixar RenderMan. In this first installment, he looks into interface and menus as well as using PXRsurface shader tools like lights in a scene file named “ShadingSetup_IREv21+.prm”

Aversten has been using Pixar’s main production tool, labeled as the world’s most versatile renderer for over 16 years. He started out with RenderMan and now relies on it heavily in his film-making processes.” “I’ve personally used this software since early 2000 – its capabilities meet my needs well,” says Aversen about recent changes by Pixar when they switched from Reyes (Render Everything You Ever Saw) to RIS rendering earlier this year; which will provide an even more flexible solution than before.

“Aversten says that this course will cover all the new features as well as RenderMan 22 when it is released. If you are trying to break into the VFX industry, then listen up because he has a special offer just for you! There’s no better time than now – subscribe today and save money on your tuition fees.”