Anime Studio’s (Moho) creative environment is a place where you can put your imagination to work. With bones, joints and bone hierarchies in Moho being so detailed it actually allows users great control over how they want their character or creature move through animation with Smartbones!
One of the most important aspects when working with characters that are not in game is bone positioning. Simple binds can leave deformations looking weird or unnatural, which is something you definitely do not want happening on your character!
Don’t be intimidated by the bone dials! In this article, we’ll show you how to make them and give a few helpful tips.
You need to be able sculpt the pose for your deformations, and Smart Bones is a solution.
Smart Bone’s natural flexibility and range of motion make it the perfect addition for any project that needs character control. They can be used in Moho to achieve intricate systems with pre-set actions, which are great if you’re not an expert on animation rigging software like ACR or MoGraph Animation Kit!
Mitch has some helpful tips in that regard, showing how to best create smart bone dials with Anime Studio.
If you want to see some great examples of the smart bone dial setups, look no farther than Animation Director Mike Roberts’ designs.