How to approach creating a 2D character in ZBrush Pt1

By Mold3D Channel

Learn how Dylan Ekren approaches taking a 2D concept design by breaking it down to its essential forms before creating a base mesh in ZBrush. Part 1 of 2.

If you are interested in learning more about creating Characters on your own, check out Dylan Ekren’s upcoming online class:

Dylan is currently a 3D modeling supervisor working at Disney Animation.

Music credit: David Cutter Music – Honey