How To Bake Displacement To Geometry With Arnold In Maya

Reimagine Fx shows how to use the Arnold Utility to bake displacement maps to an object.

Maya offers two ways to convert displacements, but there is another option in Arnold. You can bake geometry and it will be even simpler than converting with the Convert function under “Modify” menu!

In this short walkthrough by Amar Shinde (Reimagine Fx) you’ll learn how to bake displacement using Arnold’s Bake Selected Geometry utility.

https://youtu.be/HgA0MleD3Q4