How To Bake Down Multiple Uv Maps To One In Blender

Chipp Walters shows how you can bake multiple UV tiles down to one for more efficiency.

Chipp Walters is back with another tutorial, this time on using multiple UV’s to create better decals and labels for renders in Blender. He shows how you can bake those down into just one!

Why Bake Them in the First Place.

Working with multiple UV channels can be very difficult. It’s much easier when you simply bake them down to one map, which has the following benefits for designers: it’s more compatible with exports and game engines; there are 16 standard sizes available without scaling tiles individually!

About Chipp Walters.

Chipp Walters is a designer who has worked on projects for some of the biggest companies in America. His work includes concept designs from Apple, Sony and NASA to name just three! It’s hard to believe that this talented man started out studying architecture before moving into industrial design which led him towards creating Augmented Reality products like those used at museums or education centers teaching children about historical events through AR gaming applications.