Sam Winter offers a look into working with vertex maps to blend fluids and colors in Cinema 4D with Realflow.
Work with Cinema 4D? There are plenty of fluid tools available for that DCC, each one having their own benefits. Still some things will remain reasonably standard across all workflows while in C4D – like Fields and Vertex Maps can always have a place when working externally to 3rd party programs or within any other software package you may use on occasion (such as Photoshop). In this case tutorial author Sam Winter shows how using vertex maps helps blend fluids easier by making them look more realistic than they otherwise would’ve without it!
Next Limit’s RealFlow for C4D offers their award-winning fluid simulation tools directly in Cinema 4D, completely integrated. It works with every tool including MoGraph and Thinking Particles to give you an all around experience that is second to none!