Dikko runs through rigging the same arm 4 times, using FK, IK, Bendy Bones, and spline IK in Blender.
You will want to know about this new tutorial from Richard Shilling (Dikko!) that offers a step-by-step guide on how you can build some of the most common character rigs. There is more than one method or system for animating in 3D and these consist mainly with FK, IK & stretchy type limbs as well as spline based IKs – Each having their own task when creating an animated scenario!
FK, IK, Bendy Bones, and spline IK.
The Bendy Bone in Blender is a unique and intuitive system for rigging characters. The tutorial will teach you how to rig your character with this new feature, so that it can be controlled just like other 3D apps do!
About Richard Shilling.
Dikko! is an independent artist and 3D generalist based in Melbourne, Australia. With a focus on environment art he has created some amazing pieces for games such as The Sims 4 or Star Wars: Knights of the Old Republic II -The Sith Lords- to name just two examples.