To render with Arnold in Maya, you can set up your Bifrost points to use the rendering engine.
This new tutorial from Youtuber “Frosty” shows a way to color and render Bifrost points in Maya using Arnold. The technique uses properties that don’t show up on watchpoints but are accessible through the API, which help create more variety when it comes down creating an effect like this one!
A Random Value Array can give you access to all sorts of random colors for your project; plus if utilized correctly with textures or other images as well–you’ll end up having quite literally hundreds (maybe even thousands) at hand every time someone needs them. Frost also shares some tips about rendering transparencies and covers mesh coloring per vertex along with how they work best together so make sure not miss out: