Octane’s glossiness is a bit of an oxymoron. It can be easy to get things looking shiny, but it becomes difficult when you want them look real instead of plastic-like or painted on – as if there were some sort paint that could just scrub off with your fingers for example! In order not have this problem though we need shiney materials in our games which require textures like ENB does; so here I’ll go over my favorite way using Octanol’s shaders for those types only:
Octane is a plugin renderer for many popular 3D applications like Maya, Photoshop and After Effects. Octantes are really fast to use with great results; they also don’t cost much money!
How to use the Octane Glossy shader to create a variety of materials including steel , car paint and also how to control shader properties using procedural textures.
Side FX Houdini is a great app for Cinema 4D users who want to go beyond the capabilities of their software. With Side Effects’ engine, you can have some sweet looking renderers in C4d while still being able do things like blend shapes and particles easily on-the fly with Octane.
Rohan takes a dive into creating materials such as steel and car paint, using the Octane Glossy shader within Houdini. He shows how you can control it’s properties with procedural textures so that whichever material look is needed for any glossy finish are all possible! Working procedurally on these shaders will make updating/ packaging easier too because there aren’t image map files required which saves storage space in your project file.