How To Create And Animate Vitruvian Bones In Moho

Víctor Paredes covers working with Moho’s new Vitruvian Bones for rigging and animation.

This new tutorial from the Moho Product Manager Víctor Paredes will show you how to create, rig, and animate with their latest Vitruvian Bone system.

Vitruvian Bones.

The Vitruvian Bone system by Karel Zivec lets you create complex animation with puppet rigs. This new rigging technology takes its inspiration from Da Vinci’s “Vitruvian Man” drawing, which made him famous for his studies on human proportions and shapes including what we now know as the Leonardo DiCaprio movie title character of 2002 film adaptation starring Jim Carrey (I’m sure they wouldn’t mind me mentioning).

The V-Bone design allows different drawings or sets of bones depending upon the desired action; thus far there are multiple types available – some limbs may require more than one kind while others only use certain types internally like heads/neck sections, etc…

“The Vitruvian Man is a powerful example of foreshortening and poses. With this new rigging system, you can rig your character in seconds! Simply start with one bone to control the position or rotation of any attached subdivision surface.”

The Vitruvian Bone system is like having your own personal video game designer. You can use it to create any type of animated character, and switch back again at any time!

The V-Bones System allows you virtually limitless animation possibilities because each set has its own controllers/bones which means that if one limb isn’t working right then just change the other ones around–it won’t take long before everything starts moving smoothly along without issue whatsoever. Plus since they’re all built upon geometric shapes (the basis for mathematics), there are nothing stopping us from animating heads + torsos separately or limbs differently than what.

The new bone system makes it easier than ever before to have characters that are rigged with the appeal of traditional animation.