How To Create Dynamically Driven Bones In Blender

Luciano A. Muñoz Sessarego shows how to add secondary motion to animation by making a dynamically driven bones setup.

No one wants to watch a fish swim in their animations. Thankfully, with the right rig and some clever automation features you can make that happen quickly! This new tutorial by Luciano A. Muñoz Sessarego teaches how to create an animated character who moves dynamically driven bones so they are always following along correctly as he animates them through water or jumping out of it – all without human intervention on our part (unless we want something specific).

The dynamically driven bones technique uses a cloth simulation that adds the secondary action in animation for fish’s tail, basically free. Cloth dynamics can not be applied to them but there is an easy workaround demonstrated by Sessarego video vid.