0:37 What is Level of Detail – LOD?
2:52 naming convention
4:06 decimate modifier
8:05 checklist for LOD
8:18 check your LOD asset in Unity
8:47 next time
Hey Pixels! Have you heard about LOD before? When I first heard this, the only thing that came to mind was Lord of Destruction from Warcraft. It’s a great technique for ensuring low-end performance in your game without sacrificing too much detail or polygon count on high intensity parts like weapons and environments.”
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