CGMatter has a look at making procedural volumetric clouds with Blender 2.81.
With the goal to create exciting, visually appealing weather effects for their projects. C3 Agency decided it was time they took on this new challenge by learning how clouds are made in Blender with a parametric workflow! Learn more about what these professionals had accomplished through an informative tutorial from CGatter and see exactly how easy creating Procedural Volumetric Cloud shapes can be when using multiple nodes or various brushes as well-known techniques like modifier stacking (subobjects).
A volumetric sphere goes in a cube, making some adjustments to the shape. The lighting of it and adding some procedural noise makes this cloud look just like its real-life counterpart!