Simon Verstraete shows how to make that coveted Ghibli-style waving grass in Houdini.
In his latest tutorial, Simon Verstraete demonstrates how to use Houdini’s procedural workflows to generate the grass cards for an Unreal Engine project. Topics covered include fur and hair features which are used in order make it happen quickly while also being able get those results into your game so you can start materials there!
Stylized grass is a fun, simple way to update your surfaces with nature’s touch. With the right materials and techniques, you can create stylized versions on any flat or three dimensional object that will be sure impress anyone who sees it!