How to export from Marvelous Designer to Zbrush No Need for Manual Retopology

By Outgang

Here’s some in-depth explanations of how to export a garment out of Marvelous Designer and import it in Zbrush without having to do any retopology.
The cheat sheet is available here:…​
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This video covers the last few steps of the Marvelous Designer to Zbrush export pipeline for garments. The steps covered in detail are:
– Using the Smooth option in Maya to subdivide our mesh
– Use Panel Loops from Zbrush to add thickness
– Use the Reconstruct Subdiv function to regain the Zbrush subdivision levels
– Apply a Polish by Features on the Zbrush model for extra smoothness.

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