Here’s some in-depth explanations of how to export a garment out of Marvelous Designer and import it in Zbrush without having to do any retopology.
The cheat sheet is available here: https://outgang.studio/export-marvelo…
If you find this content useful, please subscribe on Youtube, it really helps.
This video covers the last few steps of the Marvelous Designer to Zbrush export pipeline for garments. The steps covered in detail are:
– Using the Smooth option in Maya to subdivide our mesh
– Use Panel Loops from Zbrush to add thickness
– Use the Reconstruct Subdiv function to regain the Zbrush subdivision levels
– Apply a Polish by Features on the Zbrush model for extra smoothness.
Thanks for watching!
Outgang is on facebook: https://www.facebook.com/outgang.studio
Visit our website for more character art training: https://outgang.studio
See you around!