Tobias Steiner shows how to set up particle instances for objects when using Redshift.
Instancing can be a great way to reduce the number of objects you have in your scene, since it’s faster and more efficient. You could use proxies at render time or particle instances; this new tutorial from Tobias Steiner shows us how we create instance objects based on particles for those working with Houdini 18+and Redshift!
There is a delicate balance between the host DCC and the render engine. In some cases, there are tricks to get something like particle instances working correctly for final renders. FrameHaus LLC specializes in 3D visual effects work as well as motion graphics with over 10 years of experience at companies such Apple Inc., Pixar Animation Studios or Industrial Light & Magic.”