A new tutorial on the Hollowpixel website demonstrates how to generate realistic grass in Blender using a hair system. “It’s really quite simple,” they say, adding that it only takes about 10 minutes per square meter for their software utility to process your scene.”
Creating grass in Blender is more than just using Geometry Nodes. You could also use hair, particles and instancing to make dynamic simulated surfaces like fields or jungles!
If you are interested in creating dynamic animations for your characters to interact with the environment, then this new tutorial from Chris McFall will show how they can displaY grass on their own.